“As a rule not knowing is a step towards new knowledge.” – Laila (Sophie’s World)

Tuesday, July 29, 2014

Mad Space Marbles

I've finished another peer assessment in coursera.com. The physics engine provided by the professors is Box2D (with improvements), the very same physics engine in Angry Birds. The video here is a demonstration of some of my customizations from the original example.

Shadow of Fate Update

The new version, v1.3, of Shadow of Fate has been released.

You may click this link:
https://www.dropbox.com/s/50mg18hp9h2c0e8/~SoFv1.3.exe

The earlier blog post can be found here:
http://louiesrandomness.blogspot.com/2014/06/shadow-of-fate.html

You may also visit the following web pages of this game:


RPG Maker .net
http://rpgmaker.net/games/6521/

RPG Maker VX Ace
http://www.rpgmakervxace.net/topic/25270-shadow-of-fate/

Friday, July 18, 2014

Wishing Upon A Star

A light year is the distance light travels in one year (9.46 × 10^15 meters). Some stars are hundreds, thousands, or even million light years away from us. The very starlight you see from your window is actually hundreds, thousands or millions of years old. Therefore, there's no way of knowing whether the star you wished upon is still alive or not. You can say that your dreams are dead just as the stars are dead, but you can also say that when your dreams come true, then the star is still alive. Nevertheless, what matters the most is the faith and hope that always lie within every wish...


(Picture taken from en.wikipedia.org)


(I happened to read something which is why I wrote this.. )

Sunday, July 6, 2014

Star Spiral

This is the project video/commentary for the peer assessment I submitted for the Creative Programming (by University of London) course I applied in coursera.com. It's a simple app adapted from SonicPainter. If you want this app, feel free to PM me. (It's available in IOS and Desktop) The programming language used here is Java while the application used is OpenProcessing.


Star Spiral from Louie Dy on Vimeo.

Friday, July 4, 2014

Love Life 101

Heartache 101 ~Sour into Sweet~ :: a game from rpgmaker.net



When I started playing this game, I immediately got addicted to its simple yet deep interactive interface. The board game style itself is addictive. What makes the game even more exciting is the part when I (the main character) run into events, which trigger up a conversation with a girl depending upon the horoscope of the day... Moreover, I also enjoyed raising the stats. Another very enjoyable aspect is that fact that it is possible to make my own custom-made characters aside from the ones given in-game.



The plot was very interesting, especially the clinic scene with Riho... I would've chosen Shihiko if it weren't for her being overpopular and Masayoshi's hitting on her... Anyways, I was given 101 days, according to Miki, to get a girlfriend in the game. I'm not sure what wrong did I do, but I somehow got a sad ending with Miki... I'm still going to try out different endings...



Overall, I truly recommend you to play this game. It teaches you a bit about love life, though not necessarily everything about it.

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